Video games List of Japanese inventions and discoveries
controller of playstation 2, best-selling video game console of time.
playing dance dance revolution, 1 of successful rhythm games.
playstation
the sony playstation invented ken kutaragi. research , development playstation began in 1990, headed kutaragi, sony engineer.
nintendo
gunpei yokoi creator of game boy , virtual boy , worked on famicom (and nes), metroid series, game boy pocket , did extensive work on system know today nintendo entertainment system.
active time battle
hiroyuki ito introduced active time battle system in final fantasy iv (1991), time-keeping system not stop. square co., ltd. filed united states patent application atb system on march 16, 1992, under title video game apparatus, method , device controlling same , awarded patent on february 21, 1995. on battle screen, each character has atb meter gradually fills, , player allowed issue command character once meter full. fact enemies can attack or attacked @ time credited injecting urgency , excitement combat system.
beat em up
the first game feature fist fighting sega s boxing game heavyweight champ (1976), data east s fighting game karate champ (1984) popularized martial arts themed games. same year, hong kong cinema-inspired kung-fu master laid foundations scrolling beat em ups simple gameplay , multiple enemies. nekketsu kōha kunio-kun, released in 1986 in japan, deviated martial arts themes of earlier games , introduced street brawling genre. renegade (released same year) added underworld revenge plot proved more popular gamers principled combat sport of other games. renegade set standard future beat em games introduced ability move both horizontally , vertically.
bullet hell
the bullet hell or danmaku genre began emerge in 1990s 2d developers needed find way compete 3d games becoming increasingly popular @ time. toaplan s batsugun (1993) considered ancestor of modern bullet hell genre. touhou project series 1 of popular bullet hell franchises.
fighting game
sega s black , white boxing game heavyweight champ released in 1976 first video game feature fist fighting. however, data east s karate champ 1984 credited establishing , popularizing one-on-one fighting game genre, , went on influence konami s yie ar kung-fu 1985. yie ar kung fu expanded on karate champ pitting player against variety of opponents, each unique appearance , fighting style. capcom s street fighter (1987) introduced use of special moves discovered experimenting game controls. street fighter ii (1991) established conventions of fighting game genre and, whereas previous games allowed players combat computer-controlled fighters, street fighter ii allowed players play against each other.
platform game
space panic, 1980 arcade release, credited first platform game. influence on genre, gameplay centered on climbing ladders between different floors, common element in many platform games. donkey kong, arcade game created nintendo, released in july 1981, first game allowed players jump on obstacles , across gaps, making first true platformer.
psychological horror game
silent hill (1999) praised moving away survival horror games b movie horror elements psychological style seen in art house or japanese horror films, due game s emphasis on disturbing atmosphere rather visceral horror. original silent hill considered 1 of scariest games of time, , strong narrative silent hill 2 in 2001 has made series 1 of influential in genre. fatal frame 2001 unique entry genre, player explores mansion , takes photographs of ghosts in order defeat them.
rhythm game
dance aerobics released in 1987, , allowed players create music stepping on nintendo s power pad peripheral. has been called first rhythm-action game in retrospect, although 1996 title parappa rapper has been deemed first rhythm game, basic template forms core of subsequent games in genre. in 1997, konami s beatmania sparked emergent market rhythm games in japan. company s music division, bemani, released number of music games on next several years.
scrolling platformer
the first platform game use scrolling graphics jump bug (1981), simple platform-shooter developed alpha denshi. in august 1982, taito released jungle king, featured scrolling jump , run sequences had players hopping on obstacles. namco took scrolling platformer step further 1984 release pac-land. pac-land came after genre had few years develop, , evolution of earlier platform games, aspiring more simple game of hurdle jumping, of predecessors. closely resembled later scrolling platformers wonder boy , super mario bros , direct influence on them. had multi-layered parallax scrolling.
shoot em up
space invaders cited first or original in genre. space invaders pitted player against multiple enemies descending top of screen @ increasing rate of speed. subsequent shoot em ups of time, game set in space available technology permitted black background. game introduced idea of giving player number of lives . space invaders massive commercial success, causing coin shortage in japan. following year, namco s galaxian took genre further more complex enemy patterns , richer graphics.
stealth game
the first stealth-based videogame sega s 005 (1981). first commercially successful stealth game hideo kojima s metal gear (1987), first in metal gear series. followed metal gear 2: solid snake (1990) expanded genre, , metal gear solid (1998).
survival horror
the survival horror video game genre began capcom s resident evil (1996), coined term survival horror , defined genre. game inspired capcom s earlier horror game sweet home (1989).
visual novel
the visual novel genre type of interactive fiction developed in japan in 1990s. name suggests, visual novels typically have limited interactivity, player interaction restricted clicking text , graphics.
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^ patent 5390937, hironobu sakaguchi , hiroyuki itou, video game apparatus, method , device controlling same , issued 1995-02-21
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^ list of japanese inventions , discoveries @ killer list of videogames
^ 005, arcade history
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^ http://andsohesaid.psychedelico.net/?p=67
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