Gameplay Nier: Automata
an in-game screenshot of nier: automata, showing main character, 2b, in combat.
nier: automata action role-playing game in players take role of combat androids yorha units across open world environment. in addition standard navigation on foot, using special item allows player summon wild animal ride, , in scenarios pilot flying mech fight enemies. previous game, during navigation in environments, camera shifts standard third-person perspective overhead or side-scrolling view. areas include platforming elements, requiring player navigate via jumping between platforms or on obstacles. player can complete side quests non-playable characters found throughout world. shops available in hub locations allow player purchase items, including consumables recover health.
combat action-based, player fighting enemies in real-time in variety of in-game environments. during battle, player can use light attacks—which fast weak—and heavy attacks—slow , more powerful. player can evade enemy attacks, , timed button presses, can gain temporary invulnerability , launch counterattack deals heavy damage. player assisted pod, flying robot assistant launches customizable ranged attacks varying simple gunfire heavy-hitting hammer attacks. player able access 4 different weapon types in battle: short swords, long swords, bracers, , spears. while attacking, player can alternate between both weapon types , attacks create combination attacks. attacks different weapon types can charged , launched increased damage. weapon stories, recurring element in both nier , drakengard series, weapons found throughout world have unique stories attached them, featured.
as player progress, gain experience levels, increasing health, defense, , attack power. character progression handled through chips, items installed onto player characters modify attributes; these chips provide benefits ranging altering hud, granting status buffs. number of chips can installed @ once limited how many slots available. chips can either purchased shops, or picked defeated enemies. if player dies, respawn @ previous save point. player can find original body, , either retrieve items , experience left gain bonus, or attempt repair it. depending on player s success, body either resurrected temporary ally, or enemy player can defeat bonus. online features enabled, bodies of other players can retrieved or resurrected @ location in died.
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