Collision detection for deformable objects Soft-body dynamics
realistic interaction of simulated soft objects environment may important obtaining visually realistic results. cloth self-intersection important in applications acceptably realistic simulated garments. challenging achieve @ interactive frame rates, particularly in case of detecting , resolving self collisions , mutual collisions between 2 or more deformable objects. collision detection may discrete/a posteriori (meaning objects advanced in time through pre-determined interval, , penetrations detected , resolved), or continuous/a priori (objects advanced until collision occurs, , collision handled before proceeding). former easier implement , faster, leads failure detect collisions (or detection of spurious collisions) if objects move fast enough. real-time systems have use discrete collision detection, other ad hoc ways avoid failing detect collisions. detection of collisions between cloth , environmental objects defined inside straightforward since system can detect unambiguously w...